Monday, April 12, 2010

Core 4 Intro (CARS)

The subject which I have chosen is of great importance to the future of digital learning. As our world becomes more technologically advanced every day, it is imperative that we customize our learning style to cater to the teaching of digital literacy. As research by Squire has shown, children who have had previous experience with video games have a better understanding of newer interfaces at older ages. The use of video games can be a beneficial aid to the teaching of technology to younger ages.

However, observing the research of others has inspired me to raise a few questions of my own. I would like to find out more specific factors of how the video games benefit learning, such as how open-minded they are at older ages to try new technologies. I would like my essay to contribute in some way to discovering new topics in my field of inquiry, and to spread awareness of the importance of teaching digital literacy at a younger age.

The purpose of my essay is to convince others that digital literacy skills can be heightened through the use of constructive video games at early ages. Up to this point, it has been discovered that beneficial video games can help to develop above average technology skills at older ages. It has also been found that the effects of playing video games can be found in short term increments. However, more research will have to be added to these findings before this topic can be cracked. More sub-questions will have to be proposed and answered, and findings will become more intricate. Although my essays are just a small addition to the research, I still feel as though I have constructive inquiries to offer as well as explanations for the occurrences being studied. My paper will argue the basis of my topic as well as my assumptions that I plan to defend.

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